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  1. Jeff Fowler
  2. rating: 96 Vote
  3. release Date: 2020
  4. writer: Naoto Ohshima
  5. 8,6 / 10 stars

Sonic the hedgehog 2019 free hd stream online. Free stream sonic the hedgehog video. Free live stream sonic the hedgehog. I'm down for a sequel with Carrey playing Robotnic.

 

Free stream sonic the hedgehog episodes. I can see that alot of work was put in into this so i wont critize it. Free stream sonic the hedgehog 2. Your the coolest at these animations. I Love Pink Sonic. 🌹🌹🌷🌷🌹🌹. Free stream sonic the hedgehog videos. What if we had another tribute remix, but instead of just Jun and Tee, they include my favorite composer Tomoya Ohtani? And more japanese composers like Naofumi Hataya. For the video games, see [[ Sonic the Hedgehog (8-bit), Sonic the Hedgehog (16-bit) and Sonic the Hedgehog (2006 game)]]. For other eponymous media, see Sonic the Hedgehog (disambiguation). This article needs cleanup. This article needs to be edited to conform to a higher standard of article quality. Specifically, issues with this article are: Superfluous plot information should be covered elsewhere on Sonic Retro There are not enough references to back up claims The "trivia" section should be incorporated into the main article After the article has been cleaned up, you may remove this message. See How to Edit a Page for help. Sonic the Hedgehog First seen: Sonic the Hedgehog (1991) Species: Hedgehog Gender: Male Age: 15 [1] Height: 100cm (3'3") [1] Weight: 35kg (77lbs) [1] Likes: Fast moving things [2], music [2], chili dogs Dislikes: The word "slow" [2], tears [2] Created by: Naoto Ohshima Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ) is an anthropomorphic blue hedgehog, mascot of entertainment company Sega and star of the series of Sonic the Hedgehog video games and adaptations. His full debut in the aponymous 1991 Sega Mega Drive game, Sonic the Hedgehog led to the character becoming one of the most recognisable fictional characters in the world. To date, Sonic has appeared in over 100 video games spanning a period of 30 years, collectively amounting to over 800 million units worldwide. Character conception Early design of Sonic the Hedgehog. By 1990, Sega had grown tired of playing second-fiddle to Nintendo, and sought to redefine their image with a game that would be able to go head to head with the Super Mario Bros. series. Up to this point, Sega had been using Alex Kidd as their unofficial mascot for their Master System outings, but the corporate heads wanted to present something that could directly compete with the Mario character, and in the process knock Nintendo from the number one spot in the gaming world. An internal competition was held to find a new mascot that would both appeal to a wide audience and showcase what their latest system, the Mega Drive, was capable of. While many designs were introduced ranging from a Felix-inspired Rabbit to an American-looking bulldog/Development, and even early designs of what would end up being Dr. Eggman and Mighty the Armadillo, it was Naoto Ohshima 's simple hedgehog design that caught everyone's attention. Originally named "Mr. Needlemouse, " the design of the small, blue, spiny being took many cues from American culture. The look of Sonic's classic buckled shoes took direct inspiration from Michael Jackson 's boots from the cover of his "Bad" album, while the color scheme was taken from the most famous character of all time - Santa Claus. Sonic's personality, on the other hand, was directly inspired by future-President Bill Clinton, who Ohshima felt embodied a modern sensibility of wanting to get things done right away, righting wrongs as they presented themselves instead of letting them linger. [3] A later concept drawing of Sonic the Hedgehog and the world around him. Includes an early version of Dr. Eggman and Madonna, the unused "love interest. " With character in hand, and the future of Sega riding on them, Sega's AM8 division (who decided to call themselves " Sonic Team ") set about making what they would hope become a successful game. While Ohshima was responsible for the look of Sonic the Hedgehog, he was only one part of the team that helped bring him to life. It was Yuji Naka that helped instill Sonic's trademark sense of speed by programming what was, at the time, the fastest game anyone had played on a home console. Having been obsessed with speed as a youth, he relished creating a game engine designed around a character who was focused on the same theme, even going as far as removing the original throwing-element of gameplay because it slowed down the overall flow. Rounding off the classic trio was Hirokazu Yasuhara, the Game Planner and Director, making sure all the pieces of the game fit together, while at the same time creating fun and memorable levels that would make people want more. The work of these three men, along with the other 12 members of the team, helped propel Sonic the Hedgehog to heights not even Sega could have foreseen. The success of Sonic the Hedgehog caused other companies to take notice, and the trend of anthropomorphic mascots was born. Sparkster, Bubsy, Crash Bandicoot, Spyro, Blinx, and Sly Cooper are only a few of the characters that have tried to emulate Sonic the Hedgehog over the years. While some were more successful than others, none could reach the heights Sonic skyrocketed to. In video games Origin of Sonic Sonic the Hedgehog's classic design, as used from 1991-1997. In the original game continuity, Sonic's past is never explicitly explained, and perhaps purposefully never hinted at. According to the Sonic the Hedgehog Technical Documents, Sonic was born on Christmas Island, although the island has yet to make an appearance within the games. The only other piece of information on Sonic's past is that he and Dr. Eggman have had a fierce rivalry that has existed long before the original Sonic the Hedgehog console game. Though the details of these early encounters are never expanded upon, it is made clear the first time the Chaos Emeralds become a source of contention is during the events of the first game. The first battle over the Chaos Emeralds was retold in the Sonic the Hedgehog Story Comic released in Japan, where Dr. Eggman first fights Sonic over the gems by interrupting a concert the hedgehog is singing in. [4] However, as the comic is based heavily on the early concepts of the game that ultimately never made it in, it is unknown how this relates to the current game continuity. Nevertheless, the ending to both is the same, with Sonic triumphing over the doctor. While Sonic has visited and explored South Island many times, Sonic is something of a nomad, never content with staying in one place for too long. Preferring to travel to new areas and locals looking for exciting new adventures, he only slows down when Dr. Eggman appears, foiling whatever new scheme to take over the world the doctor has. The same documents which mentioned Christmas Island (which were printed in the Sonic Adventure 2 Birthday Pack) offer an alternate, whimsical story in which Sonic the Hedgehog was originally a fictional character created by Mary Garnet, who used him in a series of children's novels. Inspired by her husband and his dream of being the first man to break the sound barrier, the character adorned the back of his jacket at the airfield he worked, becoming a mascot to those who worked alongside him. After an attempt to succeed in this dream turned tragic, both the man and and the hedgehog were slowly forgotten of as time moved on. Decades pass, and a young camerawoman attends an airshow at the same field, wearing the hedgehog-adorned jacket she recently bought at a flea market, remembering the character from her childhood. Getting caught up in an accident that occurs, she finds herself saved by a mysterious force, who she later finds was Sonic the Hedgehog, a blue blur and familiar shoes being found in her developed pictures. However, this story has never been referenced in the games, and only acknowledged by the creators of Sonic the Hedgehog as an alternate fictional story, solely intended to grab people's attention to the Mega Drive original. Personality Sonic the Hedgehog's profile from Sonic Jam. The original unveiling of Sonic the Hedgehog's redesign. From Sonic Adventure. Sonic the Hedgehog is a 15 year old blue hedgehog who lives in no particular locale on the planet Earth, instead choosing to travel the world looking for fun and adventure wherever he goes. While he may be a drifter, that doesn't mean he only cares about himself. Over the course of the games, Sonic meets other people whom he becomes close with, such as the over-eager sidekick Miles "Tails" Prower, the friendly rival Knuckles the Echidna, and the obsessive fangirl Amy Rose. While some games show Sonic as more of an a-typical hero than others, traditionally he is someone who plays by his own rules, while maintaining a strong sense of justice. Even though he looks out for the underdog, he does not dedicate his life to romanticized ideals, oftentimes fighting Dr. Eggman for the fun and adventure of it all. While he doesn't let others dictate his actions, he won't hesitate if his friends are in trouble, and though he maintains a calm and cool attitude, he knows when to get serious when the stakes are high. Sonic is known for his 'attitude', which is shown through his smugness and sarcasm. Sonic sometimes likes to show off in order to 'look cool'. He is often shown posing or adjusting his gloves or shoes. He is also often noted to be impatient and sometimes have a hot temper. Abilities If there is one characteristic that defines Sonic the Hedgehog, it would have to be his supersonic speed. Able to go Mach 1 on his own power, it is this that sets him apart from the other characters in the series. While many of the main players have speeds that nearly match Sonic's, it isn't unusual to see him waiting for everyone else to show up, tapping his foot and crossing his arms in impatience. Sonic also has the ability to curl up into a ball and perform a spin attack, which makes his quills a deadly enough weapon to cut through the doctor's machines and free whatever animal may lie inside. He also possesses the spin dash, in which Sonic curls into a ball, revving up enough speed where he can dash ahead without having to build up the momentum beforehand. While the spin attack and the spin dash have been emulated by many other members in the cast, they have not been able to recreate the Super Peel-Out move, in which Sonic builds up even more momentum while standing, his legs moving so fast they become a figure 8 to the naked eye. However, Sonic is not infallible, his one major weakness being that he is incapable of swimming, forced to run along the bottom of whatever water-filled zone he happens to be in, relying on any air bubbles that spring up to prevent him from drowning. Sonic also has the capability of transforming into a super-powered version of himself through the use of whatever mystical item Sonic has to collect during his adventures, such as the Chaos Emeralds, the Super Emeralds, and the World Rings. Among his many transformations are Super Sonic, Hyper Sonic, and Darkspine Sonic. It is usually this transformation that drives the final confrontation in each installment of the Sonic the Hedgehog series. While Sonic can still drown in his Super Sonic transformation, he cannot while being Hyper Sonic. In other media Due to the fractured nature of bringing Sonic into other mediums, Sonic's origin story has not remained consistent when transformed into television, comic books, or even localized for Western markets. Because of this, there are many conflicting origin stories regarding the character "Sonic the Hedgehog. " Westernized game localization Sonic turns to his familiar blue hue. The promotional comic was published in such magazines as EGM. Not content with the simple explanation provided by Sega of Japan, Sega of America set to create their own origin of Sonic, meant to appeal to an American, and by extension, European audience. The first published version of this story, a comic written by Francis Mao, took a direction decidedly different from the Japanese explanation. In the comic, which takes the form of an extended flashback, Sonic explains to his animal friends how Robotnik, who appeared out of nowhere to terrorize the residents of the island, was actually once Dr. Ovi Kintobor. A benevolent scientist who only wished to save the world from the forces of evil, Sonic accidentally stumbled across the doctor's hidden laboratory while digging through the surface of the planet. The lanky, older doctor is stunned to find the small, brown, prickly hedgehog, but they soon become friends, Kintobor more than willing to share with Sonic what he has been working on in secret. He shows off his latest creation, his device to rid the world of evil: the Retro-Orbital Chaos Compressor (R. O. C. for short). Maintained by Containment Rings (which are meant to be the rings one collects in the games), the R. is powered by six Chaos Emeralds floating within, tasked to absorb all the evil energy on the planet Mobius. However, without the final seventh emerald, the R. remains in a state of flux. In the interim, Kintobor decides to study Sonic's speed, putting him on an experimental treadmill meant to gauge how quickly he could run. In no time, Sonic reaches the speed of sound, causing the treadmill to explode and turning his hue from dirty brown to a brilliant blue. Kintobor says it must be the "cobalt effect, " and makes him a pair of frictionless shoes to allow Sonic to keep on hitting these speeds without any further repercussions. One fateful day, Kintobor asks Sonic to bring him a soda and a hardboiled egg, and due to the doctor's clumsiness, spills the soda onto the control panel of the R. C., infusing him with the total collected evil energy stored within. The transformation, aided by the hardboiled egg, causes Kintobor to take on the shape of the egg, completing the process to turn the gentle doctor into the villainous Dr. Ivo Robotnik. This version of the story was later rewritten by Mike Pattenden in the book Stay Sonic: Official Sega Handbook. Sega ’s official American homepage from 1996 [5] expanded slightly on this story, showing that many of the attributes that made up Sonic were in fact learned from the animals that you rescue in the games. Johnny Lightfoot teaches Sonic how to run, Sally Acorn teaches him how to jump great distances, Joe Sushi shows him how to swim, Tux gives him the secret to breathing underwater, Flicky inspires his carefree approach to life, and Chirps shows him to do the Super Sonic Spin Attack. This pattern of having everyone else teach Sonic his moves even continued into the westernized Sonic the Hedgehog 2 manual, in which his new spin dash move was shown to him by Miles "Tails" Prower. An early proposal of the westernized version of the Sonic story, in which some elements were used to make the above, can be read here. Sonic the Hedgehog (manga) One of the earliest transitions for Sonic from video game hero to alternate media, the Sonic the Hedgehog manga from the publication Shogaku Yonensei has Sonic as an alter-ego of another hedgehog named Nicky, who can transform into Sonic when need be. He is joined by Miles "Tails" Prower while in Sonic form, who assists in fighting the evil (if comical) villain Dr. Eggman. In his secret identity Nicky, he has an entirely different supporting cast, including early forms of Charmy Bee and Amy Rose. This version of Amy is actually Nicky's girlfriend, as opposed to the "self-proclaimed girlfriend" role she plays in the games. Even though she is with the bespectacled hedgehog, her heart still pines for Sonic, oblivious to the fact Nicky and Sonic are one and the same. Sonic the Hedgehog (TV series) The Saturday Morning cartoon Sonic the Hedgehog featured a vastly different origin than any previous continuity up to that point. While still portrayed as the "blue dude with an attitude, " Sonic lives not on a planet that Dr. Robotnik wants to take over, but has already succeeded in doing so. Having overthrown the Acorn Kingdom and conquered Mobius ten years prior while Sonic was but five years of age, Sonic and a small group of friends are forced to grow up in a secluded area known as Knothole, located in the Great Forest and away from Robotnik's watchful eye. The majority of Mobium citizens have undergone a process known as Roboticization, created by Sonic's Uncle Chuck for benevolent purposes but misused by Doctor Robotnik. Once Sonic and the rest of the Knothole Freedom Fighters reach their teenage years, they set about overthrowing the evil dictator, his nephew Snively, and his entire empire. Sonic is joined by Princess Sally Acorn (the love interest), Rotor Walrus (the go-to tech guy), Bunnie Rabbot (the sassy half-robotocized friend), Antoine D'Coolette (the comic relief), and Miles "Tails" Prower (the ever-loving sidekick) as they attempt to revert Robotropolis back to the city they once lived in, Mobotropolis, and rescue the exiled King Acorn from "The Void. " Though Sonic often acts rashly when confronted with Dr. Robotnik's SWATBots, he will often defer to Princess Sally, who is the true leader of the Freedom Fighters and the resistance as a whole. Only on for two seasons, the final released episodes show the Freedom Fighters, along with Sonic, make a final push against his "Doomsday Project", with Sonic and Sally being the ones who end it. With Sonic able to admit his feelings for Sally, the series ended on a cliffhanger, canceled as the third season began per-production. To date, no official continuation of the series has ever been released. Sonic the Hedgehog (Archie comics) The Archie comic book series, Sonic The Hedgehog, takes the same basic premise of the Saturday Morning series, having Sonic and the rest fight off the evil Dr. Robotnik and attempt to free their home and their planet. However, Robotnik's grip is not as strong, as there are more pockets of resistance and less Roboticized Mobians within the story. Also, since the early issues used concepts from the series Adventures of Sonic the Hedgehog, the doctor was not originally portrayed as harshly as his televised counterpart, his schemes often having some sort of ridiculous premise behind them. It wasn't until the Sonic CD adaptation that the series slowly shifted gears, heading toward a version of Dr. Robotnik that resembled the Saturday morning version more and more with each passing issue, culminating in the now-infamous " Endgame " story arc. In the aftermath of defeating Dr. Robotnik, Sonic and the rest of the Freedom Fighters set about transforming Robotropolis back into the city of their youth. In the process, Sonic discovers that his parents are still alive, having lived in the catacombs of Robotropolis, hidden there before the coup. His father, Jules Hedgehog, having been injured, was robotocized by Sir Charles Hedgehog in an attempt to save his life, unknowingly using machinery that had been tampered with by Robotnik (at the time calling himself Julian Kintobor of the House of Ivo). When completed, Sir Charles decides to renounce his status as Minister of Science in the Acorn Kingdom, overcome by the guilt of seeing his brother now nothing more than a mindless robot. Unknowingly, this action allowed Robotnik to claim not only the first victim of his coup d'etat, but his second - Sonic's mother, Bernadette Hedgehog. After the disappearance of his parents, Sonic ended up living with "Uncle Chuck" for a time, until Sonic was forced to escape to Knothole, his uncle becoming another casualty of the roboticization process. Though Sonic is at first upset at his uncle for keeping the fate of his parents a secret, he eventually forgives him and accepts his parents with open arms. With the rebuilding of the Acorn Kingdom, Sonic and Tails go off on a mission to subdue Ixis Nagus, and make sure he does nothing to disturb the peace they have only recently acquired. Unfortunately, even though the duo are successful, the Freedom Fighters are brought together once more to go up against an alternate Dr. Robotnik (who eventually calls himself Dr. Eggman) from a parallel universe. Bored of his own conquered world, he travels to "Mobius Prime" to rule over the only version of Sonic the Hedgehog that was able to defeat him. Though the empire he acquires rises and falls many times throughout the run, Eggman remains the main antagonist and arch-rival to Sonic the Hedgehog. Because of the serialized nature of the medium, and the tendencies of former main writer Ken Penders, Sonic's portrayal has ranged from the overtly silly to the dark and dreary. While Princess Sally Acorn is still presented as his main love interest, other characters such as Mina Mongoose and Fiona Fox have created love triangles and romance-orientated tales that are very different to the style and personality of the video game series. The comic has also embraced the idea of Sonic being obsessed with chili dogs, a trait that runs through the DiC Entertainment produced animated series. Sonic the Hedgehog (Troll Associates book) Based on the Saturday morning series and the Archie comic book, as well as early concepts for both, the Troll Associates book Sonic the Hedgehog expands on Sonic’s origin in a slightly different way than the rest. While the elements of Knothole, Uncle Chuck, and the Freedom Fighters are all present, Dr. Robotnik is introduced not as a master villain or even a comical one, but as a teenager, only fifteen years of age. Having been orphaned, Uncle Chuck decides to take him under his wing, just as he does Sonic, who is seven at this point. Predictably, the two orphans refuse to get along, even though Uncle Chuck encourages both of them. Things take a turn for the worse when Robotnik decides to raid Uncle Chuck’s tractor and use the steering parts for his latest robot. When Chuck hops on his tractor, it goes out of control, forcing Sonic to save both his uncle and Robotnik from being pinned to a tree. Uncle Chuck only finds out about Robotnik’s misdeed when one of his own robots snitches on the future doctor. Angry, Charles sends Robotnik to his room, where the future ruler of Mobius sets to make his largest robot yet, which Sonic has to save Uncle Chuck from. Eight years later, Sonic is now working with Uncle Chuck at his chili dog stand, with brand new sneakers his uncle invented for him. After the largest order yet, Sonic runs off to discover that the order was a trap, and when he runs back home discovers that his uncle and dog Muttski have been kidnapped by the now ruler of Mobius, the evil Dr. Robotnik. Knowing he has to rescue his uncle, he stumbles across Princess Sally Acorn, who informs Sonic not only who she is, but what happened to her father. Together, along with the rest of the Freedom Fighters, they work to not only rescue Uncle Chuck, but restore the Kingdom of Acorn. This origin story was also used in the original Archie mini-series, but presented as an imaginary story; a bad dream that Sonic is thankful never actually happened. Adventures of Sonic the Hedgehog Adventures of Sonic the Hedgehog (produced concurrently with Sonic's other animated series Sonic the Hedgehog) put Sonic once again on the planet Mobius, trying to stay slightly more faithful to the source material than its Saturday morning counterpart, making Sonic and Tails the main characters. Robotnik, while a dictator in his own mind, is never shown as actually having any part of Mobius truly under his thumb, or any real power whatsoever. Instead, he tries time and time again to defeat Sonic the Hedgehog, using absurd and wild plots that are slanted more towards the viewer's amusement than anything. Sonic's portrayal is notable for his behaviour around Tails, taking an almost parental role towards him. Though he is often jerkish towards people that can slow him down, before learning to respect them later. Sonic's attitude in the series is deeply rooted in the concept of what was "hip" in the early to mid-90's, spouting off slang and various catchphrases whenever possible. Possessing an appreciation of the opposite sex other versions of the character have overlooked, to the point he acts absurd around females he finds attractive. Sonic also had a tendency to disguise himself to trick Robotnik and his minions Scratch and Grounder, allowing their plans to blow up in their faces as a result. Even though episodes such as the Chaos Emerald saga tried to raise the stakes, the characters in the series made sure to not take any event too seriously. Sonic the Comic The UK-based Sonic the Comic, produced by Fleetway, took the origin story that Sega of America had produced as a basis, later introducing concepts and ideas from the other Sonic media of the time. While at first a very basic comic book, issue #8 retold the Kintobor origin, at the same time having Robotnik sending Sonic a few months into the future. Instead of having Sonic prevent Robotnik from taking over the world, he now had to liberate Mobius with the help of staples like Miles "Tails" Prower and Amy Rose, as well as alternate versions of his animal friends from the games, Johnny Lightfoot and Porker Lewis. Sonic is very agressive and defensive, Nigel Kitching has explained that he acts this way on purpose to look tough. While many other original elements were presented, the comic tried to keep as strong ties to the original games as possible, using enemies and zones from the games in the storyline. Sonic, meanwhile, possessed a slightly harder edge to his personality than in the DiC-produced animated series, being slightly more obsessed with himself and even being vocally aggressive to his friends. At one point, it is revealed that Robotnik was not the one who originally designed Metal Sonic (called Metallix in the comic book), but that it was instead created by his assistant Grimer, and that Robotnik only installed a self-destruct mechanism in the off-chance they would rebel against him. When discovered, the Metallix go back in time to prevent the creation of Dr. Robotnik so this fail-safe device would not be implanted within them, forcing Sonic to go back in time and insure that Dr. Kintobor would indeed transform into the evil doctor. Because of this, Sonic realized that he was the one responsible for the creation of his greatest enemy, and the events that had transpired so far in the series. Another aspect of the Fleetway series that was unique to its continuity was the presentation of Super Sonic. While still a super-powered form of Sonic the Hedgehog, Super Sonic was a force of nature that was wild and uncontrollable, often being more destructive than Dr. While there were times when Super Sonic had to be called into action, it was only as a last resort, for while he would defeat whatever it was the Freedom Fighters could not, he would immediately turn his attention to his friends and try to wipe them out. In the end, all anyone could do was wait it out, hoping that the Chaos energy would dissipate, turning Sonic back to normal before too much trouble was to be had. Sonic the Hedgehog (anime) Produced under the supervision of Sonic Team, this two-part Japanese anime brought to life another version of Sonic the Hedgehog, also based on the games but once again being significantly different. Given no clear backstory, it is established that Sonic lives somewhere on South Island in the ruins of an airliner, and prefers to relax in this tropical locale than being needlessly bothered by other people. Sonic's personality leans more toward his Fleetway counterpart than his Adventures of Sonic the Hedgehog one. Sonic's portrayal displays more in the way of hot-temper and is unpredicatable. He can snap at his friends and initially seem uncaring but he does express sympathy for Tails' fear of lightening and for Hyper Metal Sonic's fate. One moment Sonic may seem lazy and the next energetic and ready for adventure, while he will still rush in to save his friends from certain danger and Dr. There are occasionally times when he wishes to be left alone. While Sonic and Eggman end up face to face often through the course of the show, the hedgehog never shows any sign of being intimidated or frightened of Eggman or his plans. Instead, he chooses to make snide remarks, teasing him and his forces. The only villain in the piece he shows anything more to is Metal Sonic, and only once he recognizes that elements of his own personality were used to create the machine. It is also hinted at that he and Sara (the damsel-in-distress of the show) have some sort of attraction to each other, though neither explores it beyond simple flirting, mostly on Sara's part. Sonic Underground Once again creating a completely different origin story, DiC Entertainment chose to produce an animated series having nothing to do with either of their previous efforts. Born into a royal family, Sonic and his two siblings, Manic and Sonia the Hedgehog, are separated from their mother because of the intervention of Dr. Robotnik, who overthrows the kingdom. Maintaining his rule by appealing to the upper class, Dr. Robotnik's role as dictator forces the three hedgehog siblings to be raised by other families, and are only reunited once they reach their teenage years. Sonic, Sonia, and Manic then decide to form an underground rock group, appropriately named Sonic Underground. They use the band as a front to gather intelligence and to one day reunite with their mother, Queen Aleena, and overthrow Dr. Robotnik once and for all. Sonic X Sonic is quiet, solitary and stoic, his characterisation is mainly that of an idol for Chris to look up to. The second animated project under the direct supervision of Sonic Team, Sonic X is closely based on the Sonic Adventure-era of Sonic's history, even sharing the same voice actors in the Japanese original. However, instead of living on a planet where humans and animals coexist, Sonic and his friends come from a separate reality on an unnamed planet. It is only because of Dr. Eggman's latest invention that causes a warp in space and time utilizing Chaos Control that sends the cast to the planet Earth, where Sonic immediately gets into trouble. After running from the police, he finds himself trapped in a pool, unable to escape until he gets help from a child who lives there, Chris Thorndyke. The two immediately become friends, and it isn't long before Miles "Tails" Prower, Amy Rose and Cream the Rabbit also become friends with the Thorndyke clan, making up residence there until they can find a way back home. While the first 26 episodes are unique stories, the second half of series one decided to adapt Sonic Adventure, Sonic Adventure 2 and Sonic Battle, making changes to their individual stories as necessary. It was during this era of the show that Chris Thorndyke was replacing certain roles that were already taken up by other characters, including the role of sidekick and the person-in-distress. For example in the adaptation of Sonic Adventure 2, where he takes Amy's role in the story, being the one to convince Shadow the Hedgehog to join with the other heroes to prevent the Space Colony ARK from crashing into Earth. So while the series is one of the closest attempts to bring the games into alternate media, there are still some differences which make Sonic X its own unique world. Miscellaneous Trivia sections are bad Try and incorporate this information into the main article. See the manual of style to find out why. While Sonic's first staring role was in his self-titled 16-bit adventure, he first appeared in a cameo in the game Rad Mobile as the rearview mirror ornament. This was also the first of many cameos Sonic would have in other games, perhaps the most famous being the mountain carving found in the first track of Daytona USA. When it became possible to trademark certain three dimensional shape configurations for trademarked products and objects, Sonic the Hedgehog was one of the very first fictional characters to have his all-round shape trademarked. Interestingly, one of a class of genes involved in fruit fly embryonic development, called hedgehog genes after the name given to the first member of this class discovered, has been named sonic hedgehog after this character. The same gene (named shh for simplicity) has been found to be, in conjunction with other genes, pivotal in the formation of the pentadactyl limb in mice, and plays an interesting role in shaping the brain. Sonic the Hedgehog was the first video game character to be immortalized in balloon form at the Macy's Thanksgiving Day Parade. The first year it was on the route (1993), it also crashed into a streetlight, but no major injuries occurred from the collision. [6] Sonic's age has always been a tricky one to pinpoint. According to the Sonic Technical Files, it says he is 18, "but it's kinda hard to tell. " In a video for those who preordered Sonic the Hedgehog 3 in Japan, Sonic's age was listed as being "15~16. " [7] This continued with the Japanese version of Sonic Jam. However, the English version of Sonic Jam changed this to just be "16". With the Sonic Adventure era, his age is now listed as 15. Making things just a bit more confusing is the fact that Sonic Generations begins with Sonic being greeted to a surprise "birthday party, " which occurs across every region and platform the game was released in. Theme songs " It Doesn't Matter " ( Sonic Adventure) " It Doesn't Matter " ( Sonic Adventure 2) " His World " ( Sonic the Hedgehog (2006 game)) " High Flying Groove " ( Sonic Riders) " Endless Possibility " ( Sonic Unleashed) Voice actors Masato Nishimura ( Sonic the Hedgehog CD) Takeshi Kusao ( SegaSonic the Hedgehog) Jaleel White ( Adventures of Sonic the Hedgehog, Sonic the Hedgehog, Sonic Underground - English) Samuel Vincent ( Sonic Underground, Singing voice - English) Masami Kikuchi ( Sonic the Hedgehog (anime) - Japanese) Martin Burke ( Sonic the Hedgehog (anime) - English) Junichi Kanemaru (Japanese game voice (1998-present) plus Sonic X) Ryan Drummond (English game voice (1999-2004)) Jason Griffith (English game voice (2005-2010) plus Sonic X) Tomokazu Seki ( Sonic Unleashed, Werehog only - Japanese) Roger Craig Smith (English game voice (2010-present) plus Sonic Boom) Alexandre Gillet (French game voice (2011-present) plus Sonic Boom) Marc Stachel (German game voice (2011-present) plus Sonic X and Sonic Boom) Jonathan López (Spanish game voice (2011-present)) Renato Novara (Italian game voice (2011-present)) Ben Schwartz ( Sonic the Hedgehog (film)) Artwork References Characters in the Sonic the Hedgehog game series Recurring characters Heroes Sonic ( Super, Hyper, Darkspine, the Werehog, Excalibur) | Tails ( Super) | Knuckles ( Super, Hyper) | Amy Rose | Cream | Big | Blaze ( Burning) | Silver ( Super) | Sticks Anti-heroes/Neutrals Shadow ( Super) | Rouge | Espio | Charmy | Vector | Mighty ( Super) | Ray ( Super) | E-102 Gamma | E-123 Omega | Jet | Wave | Storm Villains Dr. Eggman | Metal Sonic ( Rocket, Neo, 3. 0) | Fang | Chaos ( Perfect) | E-Series | ZERO | Eggman Nega | Orbot | Cubot | Deadly Six ( Zavok, Zazz, Zomom, Master Zik, Zeena, Zor) Teams Sonic/Heroes | Rose | Dark | Chaotix | Babylon Other Animals ( Flicky) | Froggy | Chao ( Hero, Dark) | Tikal | Pachacamac | Omochao | Gerald & Maria Robotnik | President | Cheese | Chocola | Vanilla | G. U. N. Commander | Wisps One-off characters Emerl | Marine | Lumina Flowlight | Chip | Shahra | Knights of the Round Table | Caliburn | Yacker | Avatar Bean | Bark | Shade | Merlina Witchcart | Battle Kukku Army ( 15th, 16th, Dr. Fukurokov) | Tails Doll | Metal Knuckles | E-101 Beta | Void | Biolizard | G-merl | Black Doom | Shugo-hei | Iblis | Mephiles | Solaris | Erazor Djinn | Captain Whisker | Johnny | Master Core: ABIS | Ix ( Super) | Dark Gaia | King Arthur | Hard Boiled Heavies | Infinite Illumina | Elise | Duke of Soleanna | Coconut Crew | Vikings | Professor Pickle | Wentos | Don Fachio | Dodon Pa | Heavy and Bomb | Tiara Boobowski | Honey.

Our fav character sonic. thanks for sharing mimi. Free stream sonic the hedgehog 3. What you doing. sonic. WIN. All I see is sonic the hedgehog x100 coming to theatres soon. Talking seen 😂😂😂 Nice job even though Im not a subscriber I still think its funny that you just made it said talking seen 😂😂😂. Stream sonic the hedgehog 2020 free online. Classic Sonic the Hedgehog remade in flash! Complete each stage just like the original Play the original Sonic the Hedgehog rom for the Sega Genesis. This is the FULL game! Take a trip back in time with the full version of the Sega Genesis game Sonic the Hedgehog 2 Dr. Robotnik is up to his old tricks again. Only the power of the Chaos Emeralds can stop him! Quality remake of Sonic the Hedgehog with 2 full acts of stages, cheat codes, and cool jumps! Sonic enters a crazy blue portal of some sort and ends up lost in Mario World! Sonic Xtreme features different game physics, mario characters, and other weird game elements! Play the rom Sonic and Knuckles for the Sega Genesis This rom is a hack of Streets of Rage 3 where you can play as Sonic! Can you make it through all 10 Crrrrrrrrrrrrazy levels??! Sonic Xtreme 2 continues the line of great Sonic the Hedgehog Remakes Play as Sonic the Hedgehog but in a SNES game! This rom brings a whole new flavor to the Sonic series. The sequel to the widely popular Super Smash Bros., Super Smash Flash 2 is the greatest fighting game ever made Do you have enough awesomeness to defeat the True Guardian?? The ultimate Final Fantasy Sonic experience! Plays almost like an interactive movie Finally Amy Rose gets her own Sonic game! You can choose between Amy Rose or Cream the rabbit. Episode 4 allows you to continue the story line with Sonic battling the Guardian Play as Sonic but in a 3D world. Explore the mysterious island as you collect rings and find secrets. This fun, creative sonic rom was made for the nintendo A fiery hot Sonic the Hedgehog rom featuring the original game but with a higher temperature Sonic X Freedom Planet is an awesome sonic the hedgehog rom hack where you play as Lilac.

Sonic the Hedgehog Created by Sonic Team Original work Sonic the Hedgehog (1991) Owned by Sega Print publications Book(s) Printed media list Comics See Comic book list Films and television Film(s) 2020 film Short film(s) Web series list Animated series Animated series list Games Video game(s) Sonic the Hedgehog video game series Sega All-Stars Super Smash Bros. Official website www. sonicthehedgehog Sonic the Hedgehog [a] is a Japanese video game series and media franchise created by Sonic Team and owned by Sega. The franchise centers on Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main Sonic the Hedgehog games are platformers developed by Sonic Team; other games, developed by various studios, include spin-offs set in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, a 2020 feature film, and merchandise. The first Sonic game, released in 1991 for the Sega Genesis, was developed after Sega requested a new mascot character to replace Alex Kidd and compete with Nintendo 's mascot Mario. Its success helped Sega become one of the leading video game companies during the 16-bit era of the early 1990s. Sega Technical Institute developed the next three Sonic games in addition to Sonic Spinball (1993). After a hiatus during the unsuccessful Saturn era, the first major 3D Sonic game, Sonic Adventure, was released in 1998 for the Dreamcast. Sega exited the console market and shifted to third-party development in 2001, continuing the series on Nintendo, Xbox, and PlayStation systems. While Sonic games often have unique game mechanics and stories, they feature recurring elements such as the ring-based health system, locations, and speedy gameplay. Games typically feature Sonic setting out to stop Eggman's schemes for world domination, and the player navigates levels that include springs, slopes, bottomless pits, and vertical loops. While Sonic and Eggman were the only characters introduced in the first game, the series would go on to have a large cast of characters; some, such as Miles "Tails" Prower, Knuckles the Echidna, and Shadow the Hedgehog, starred in self-titled spin-offs. The franchise has also been represented in crossovers such as Sega All-Stars and Nintendo's Super Smash Bros. series. Sonic the Hedgehog is Sega's flagship franchise and one of the bestselling video game franchises, selling 89 million by March 2011 and grossing over $5 billion by 2014. Series sales and free-to-play mobile game downloads totaled 920 million by 2019. The Genesis Sonic games have been described as representative of the culture of the 1990s and listed among the greatest of all time. Although later games have been criticized for a perceived decline in quality over the years, Sonic is influential in the video game industry and is frequently referenced in popular culture. Development Conception and Genesis games (1991—1995) In 1990, Sega of Japan president Hayao Nakayama decided Sega needed a flagship series and mascot to compete with Nintendo 's Mario series. Nintendo had recently released Super Mario Bros. 3, at the time the bestselling video game ever. Sega's strategy had been based on porting its successful arcade games to its 16-bit console, the Genesis; however, Nakayama recognized that Sega needed a star character in a game that could demonstrate the power of the hardware of the Sega Genesis. [1] Sega's mascot, Alex Kidd, was considered too similar to Mario. [2] Some sources indicate that an internal contest was held to determine a new mascot, [3] [4] although designer Hirokazu Yasuhara said the instruction was given to only him, artist Naoto Ohshima, and programmer Yuji Naka. [5] Regardless, the winning character was a teal hedgehog created by Ohshima. [3] The gameplay of Sonic the Hedgehog originated with a tech demo created by Naka, who had developed an algorithm that allowed a sprite to move smoothly on a curve by determining its position with a dot matrix. Naka's prototype was a platform game that involved a fast-moving character rolling in a ball through a long winding tube, a concept fleshed out with Ohshima's character design and levels conceived by Yasuhara. [6] Sonic's color was chosen to match Sega's cobalt blue logo, and his shoes evolved from a design inspired by Michael Jackson 's boots; the red shoe color was inspired by Santa Claus and the cover of Jackson's 1987 album Bad. His personality was based on Bill Clinton 's "can-do" attitude. [7] [8] [9] [10] The antagonist, Doctor Eggman, was another character Ohshima had designed as a potential protagonist. The development team thought the rejected design was excellent and retooled the character into a villain. [11] The team took the name Sonic Team for the game's release. [12] Although Sega of America CEO Michael Katz and Sega of America's marketing experts were certain that Sonic would not catch on with American children, [13] [14] Katz's replacement, Tom Kalinske, arranged to place Sonic the Hedgehog as the pack-in game with the Genesis. [15] [16] Featuring speedy gameplay, Sonic the Hedgehog greatly increased the popularity of the Sega Genesis in North America [17] and is credited with helping Sega gain 65% of the market share against Nintendo. [7] Naka was dissatisfied with his treatment at Sega and felt he received little credit for his involvement in the success. He quit but was hired by Mark Cerny to work at the US-based Sega Technical Institute (STI), with a higher salary and more creative freedom. Yashura also decided to move to STI. [18] [17] STI began work on Sonic the Hedgehog 2 in November 1991. [18] Level artist Yasushi Yamaguchi designed Sonic's new sidekick, Tails, a flying two-tailed fox inspired by the mythological kitsune. [3] Like its predecessor, Sonic the Hedgehog 2 was a major success, but its development suffered from the language barrier and cultural differences between the Japanese and American developers. [19] While STI developed Sonic 2, Ohshima led a team in Japan to create Sonic CD for the Sega CD. [20] Once development on Sonic 2 concluded, Cerny departed and was replaced by Roger Hector. Under Hector, STI was divided into two teams: the Japanese developers led by Naka, and the American developers. [19] The Japanese began work on Sonic the Hedgehog 3 and Sonic & Knuckles. [21] The two were intended to be one large game, but time was limited due to an impending promotion with McDonald's, and cartridges were too small to contain the team's vision. [22] The games introduced Sonic's rival Knuckles, created by artist Takashi Thomas Yuda. [23]: 51; 233 When Sega management realized Sonic the Hedgehog 3 would not be completed in time for the 1993 holiday shopping season, it commissioned the American team to make a new game, the spin-off Sonic Spinball. [24] Following the release of Sonic & Knuckles in 1994, Yasuhara quit Sega and Naka returned to Japan, having been offered a role as a producer. [12] He was reunited with Ohshima and brought with him Takashi Iizuka, [25] who had worked with Naka's team at STI. [21] A number of Sonic games were developed for Sega's 8-bit consoles, the Master System and the handheld Game Gear. The first, an 8-bit version of the original Sonic, was developed by Ancient to promote the Game Gear and released in December 1991. [26] Aspect Co. developed most of the subsequent 8-bit Sonic games, beginning with a version of Sonic 2. [27] Other Sonic games released during this period include Dr. Robotnik's Mean Bean Machine (a Western localization of the Japanese puzzle game Puyo Puyo), [28] SegaSonic the Hedgehog (an arcade game), [29] and Knuckles' Chaotix (a spin-off for the Genesis's 32X add-on starring Knuckles). [30] Saturn (1996—1998) In 1996, towards the end of the Genesis' lifecycle, Sega released Sonic 3D Blast, an isometric game, [31] as the system still had a large install base. [32] In Japan, Sonic Team was developing a new intellectual property, [12] Nights into Dreams (1996), for Sega's 32-bit Saturn console, so 3D Blast was outsourced to the British studio Traveller's Tales. [33] While 3D Blast sold well, [32] [34] it was criticized for its gameplay, controls, and slow pace. [35] [36] [37] Meanwhile, in America, STI worked on Sonic X-treme, a 3D Sonic game for the Saturn intended for the 1996 holiday shopping season. Development was hindered by disputes between Sega of America and Japan, Naka's refusal to let STI use the Nights into Dreams game engine, and problems adapting the series to 3D. After two lead developers became ill, X-treme was canceled. [38] [39] With X-treme 's cancellation, Sega ported 3D Blast to the Saturn [40] [41] with updated graphics and bonus levels developed by Sonic Team. [42] [43] In 1997, Sega announced "Project Sonic", a promotional campaign aimed at increasing market awareness of and renewing excitement for the Sonic brand. The first Project Sonic release, the compilation Sonic Jam, [44] included a 3D overworld used by Sonic Team to experiment with 3D Sonic gameplay. [45] Sonic Team and Traveller's Tales collaborated again on the second Project Sonic game, Sonic R, [46] a 3D racing game and the only original Sonic game for the Saturn. [47] [48] The cancellation of Sonic X-treme, as well as the Saturn's general lack of Sonic games, are considered important factors in the Saturn's commercial failure. [47] [49] According to Nick Thorpe of Retro Gamer, "by mid-1997 Sonic had essentially been shuffled into the background... it was astonishing to see that just six years after his debut, Sonic was already retro. " [50] Jump to 3D (1998—2005) With its Sonic Jam experiments, Sonic Team began developing a 3D Sonic platformer for the Saturn. The project stemmed from a proposal by Iizuka to develop a Sonic role-playing video game (RPG) with an emphasis on storytelling. Development moved to Sega's new console, the Dreamcast, which Naka believed would allow for the ultimate Sonic game. [23]: 65–67 Sonic Adventure, released in 1998, was one of the largest video games ever created at the time, [51] and introduced elements that became series staples. [52] [53] Artist Yuji Uekawa redesigned the characters to better suit 3D, with a style influenced by comics and animation. [52] Sonic Team's American division, Sonic Team USA, developed the sequel Sonic Adventure 2 (2001), designed to be more action -oriented. [54] Between the two releases, Ohshima left Sega to form Artoon. [55] While both Adventure games were well received [56] [57] and the first sold over two million copies, [58] consumer interest in the Dreamcast quickly faded, and Sega's attempts to spur sales through lower prices and cash rebates caused escalating financial losses. [59] In January 2001, Sega announced it was discontinuing the Dreamcast to become a third-party developer. [60] The following December, [61] Sega released an expanded port of Sonic Adventure 2 for Nintendo's GameCube, [62] chosen for its 56k technology. [63] Sonic Team USA also developed the first multi-platform Sonic game, Sonic Heroes (2003), for the GameCube, Microsoft 's Xbox, and Sony 's PlayStation 2. [64] The game was designed for a broad audience, [65] and Sonic Team revived elements not seen since the Genesis era, such as special stages and the Chaotix characters. [66] Reviews for Sonic Heroes were mixed; [67] while its graphics and gameplay were praised, critics felt it failed to address the problems of previous Sonic games, such as the camera. [68] [69] [70] After completing Sonic Heroes, Sonic Team USA was renamed Sega Studios USA. [12] Its next project was Shadow the Hedgehog (2005), a spin-off starring the popular Adventure 2 character Shadow. [71] [72] While Shadow retains most elements from previous Sonic games, it was aimed at a mature audience and introduced third-person shooting and nonlinear gameplay. [73] Shadow the Hedgehog was panned for its mature themes and level design, [74] [75] but was a commercial success, selling at least 1. 59 million units. [76] [77] Sega continued to release 2D Sonic games. In 1999, it collaborated with SNK to produce Sonic the Hedgehog Pocket Adventure, [78] an adaptation of Sonic 2 for the Neo Geo Pocket Color. [79] Some SNK staff went on to form Dimps the following year and developed original 2D Sonic games— Sonic Advance (2001), Sonic Advance 2 (2002), and Sonic Advance 3 (2004)—for Nintendo's Game Boy Advance (GBA). [80] [81] Sonic Advance was outsourced to Dimps because Sonic Team was understaffed with employees familiar with the GBA. [82] Dimps also developed Sonic Rush (2005) for the Nintendo DS, which uses a 2. 5D perspective. [83] [84] To introduce older games in the series to new fans, Sonic Team developed two compilations, Sonic Mega Collection (2002) and Sonic Gems Collection (2005). [85] Further spin-offs included the party game Sonic Shuffle (2000), [86] the pinball game Sonic Pinball Party (2003), [87] and the fighting game Sonic Battle (2003). [88] Seventh-generation consoles (2006—2012) For the franchise's 15th anniversary in 2006, Sonic Team developed Sonic Riders, Sonic the Hedgehog, [89] [90] and a GBA port of the original Sonic. [91] Sonic Riders, the first Sonic racing game since Sonic R, was designed to appeal to Sonic and extreme sports fans. [92] [93] With a more realistic setting than previous entries, Sonic the Hedgehog was intended to reboot the series for seventh generation consoles such as the Xbox 360 and PlayStation 3. [94] [95] [96] The development faced serious problems; Naka resigned as head of Sonic Team to form Prope [97] and the team split so work could begin on a Nintendo Wii Sonic game. According to Iizuka, these incidents, coupled with stringent Sega deadlines and an unpolished game engine, forced Sonic Team to rush development. [94] None of the 15th-anniversary Sonic games were successful critically, [98] [99] but Sonic the Hedgehog in particular was panned and became regarded as the worst game in the series. [100] [101] Brian Shea of Game Informer wrote that it "[became] synonymous with the struggles the Sonic the Hedgehog franchise had faced in recent years. Sonic 2006 was meant to be a return to the series' roots, but it ended up damning the franchise in the eyes of many. " [94] The first Sonic game for the Wii, Sonic and the Secret Rings (2007), takes place in the world of Arabian Nights and was released instead of a port of the 2006 Sonic the Hedgehog. [102] Citing lengthy development times, Sega switched plans and conceived a game that would use the motion detection of the Wii Remote. [103] Sega released a sequel, Sonic and the Black Knight, set in the world of King Arthur, in 2009. [104] Secret Rings and Black Night form what is known as the Sonic Storybook sub-series. [105] A Sonic Riders sequel, Zero Gravity (2008), was developed for the Wii and PlayStation 2. [106] Sega collaborated with former rival Nintendo to produce Mario & Sonic, an Olympic Games -themed crossover with the Mario franchise. The first Mario & Sonic game was released in 2007 to tie in with the 2008 Summer Olympics, [107] [108] and sequels based on the 2010 Winter Olympics and the 2012 Summer Olympics were released in 2009 and 2011. [109] [110] Dimps returned to the Sonic series with Sonic Rush Adventure, a sequel to Sonic Rush, in 2007. [111] DS versions of the Mario & Sonic games were produced, [109] [112] while BioWare developed the first Sonic RPG, Sonic Chronicles: The Dark Brotherhood (2008), also for the DS. [113] Backbone Entertainment developed two Sonic games exclusive to the PlayStation Portable, Sonic Rivals (2006) and Sonic Rivals 2 (2007). [114] [115] Sonic Team began working on Sonic Unleashed (2008) in 2005. [116] It was conceived as a sequel to Adventure 2, but became a standalone entry after Sonic Team introduced innovations to separate it from the Adventure games. [117] With Unleashed, Sonic Team sought to combine the best aspects of 2D and 3D Sonic games and address criticisms of previous 3D entries, [118] [119] although reviews were mixed. [120] Following this string of poorly received Sonic games, Sonic Team refocused on speed and more traditional side-scrolling, [121] and Iizuka was installed as the head of the department. [122] [123] Sonic the Hedgehog 4, a side-scrolling episodic sequel to Sonic & Knuckles co-developed by Sonic Team and Dimps, [124] began with Episode I in 2010, [125] followed by Episode II in 2012. [126] Later in 2010, Sega released Sonic Colors for the Wii and DS, which expanded on the well received aspects of Unleashed and introduced the Wisp power-ups. [127] For the series' 20th anniversary in 2011, Sega released Sonic Generations for the Xbox 360, PlayStation 3, and Windows; [128] [129] a separate version was developed by Dimps for the Nintendo 3DS. [130] [131] Sonic Generations featured remakes of levels from previous Sonic games and reintroduced the "classic" Sonic design from the Genesis era. [128] [131] These efforts were better received, especially in comparison to the 2006 game and Unleashed. [121] The British studio Sumo Digital developed Sonic & Sega All-Stars Racing (2010) and Sonic & All-Stars Racing Transformed (2012), crossover kart racing games featuring Sonic and other Sega franchises. [132] [133] Eighth-generation consoles (2013–present) In May 2013, Nintendo announced it was collaborating with Sega to produce three Sonic games for its Wii U and 3DS platforms. [134] The first game in the partnership, 2013's Sonic Lost World, [134] was also the first Sonic game for eighth generation hardware. [135] Sonic Lost World was designed to be streamlined and fluid in movement and design, [136] borrowing elements from Nintendo's Super Mario Galaxy games and the canceled X-treme. [137] The second was Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013) for the Wii U, the fourth Mario & Sonic game and a 2014 Winter Olympics tie-in. [134] The deal was completed in 2014 with the release of Sonic Boom: Rise of Lyric for the Wii U and Sonic Boom: Shattered Crystal for the 3DS; these games were based on the Sonic Boom television series (see Animation section). [121] [138] None of the games were well received; Sonic Lost World polarized critics, [139] while critics found Mario & Sonic at the Sochi 2014 Olympic Winter Games mediocre [140] and panned the Sonic Boom games. [121] Nonetheless, the fifth Mario & Sonic game, Mario & Sonic at the Rio 2016 Olympic Games, and Sonic Boom: Fire & Ice, a Shattered Crystal sequel, were released in 2016. [141] [142] Sega began to release more Sonic games for mobile phones, [121] such as iOS and Android devices. After he developed a version of Sonic CD for modern consoles in 2011, Australian programmer Christian "Taxman" Whitehead collaborated with fellow Sonic fandom member Simon "Stealth" Thomley to develop remasters of the original Sonic the Hedgehog and Sonic the Hedgehog 2 for iOS and Android, which were released in 2013. [143] The remasters were developed using Whitehead's Retro Engine, an engine tailored for 2D projects, [143] and their upgrades received considerable praise. [144] [145] Sonic Dash (2013), a Temple Run -style endless runner, [146] was developed by Hardlight [147] and was downloaded over 100 million times by 2015, [148] and received a Sonic Boom -themed sequel that year. [149] Sonic Team released Sonic Runners, its first game for mobile devices, in 2015. [150] Sonic Runners was also an endless runner, [150] but was unsuccessful [151] and discontinued a year after release. [152] Gameloft released a sequel, Sonic Runners Adventure, in 2017 to generally positive reviews. [153] [154] At the San Diego Comic-Con in July 2016, Sega announced two Sonic games to coincide with the series' 25th anniversary: Sonic Mania and Sonic Forces. [155] Both were released for the PlayStation 4, Xbox One, Nintendo Switch, and Windows in 2017. [156] [157] Sonic Mania was developed by the independent game developers PagodaWest Games and Headcannon with a staff comprising members of the Sonic fandom; Whitehead conceived the project and served as director. [158] The game, which emulates the gameplay and visuals of the Genesis entries, was hailed as a return to form for the franchise. [159] [160] [161] Meanwhile, Sonic Team developed Sonic Forces, which revives the dual gameplay of Sonic Generations along with a third gameplay style featuring the player's custom character. [162] [163] Sonic Forces received mixed reviews, [164] with criticism directed at its short length. [162] [165] [166] At SXSW in March 2019, Iizuka confirmed a new mainline Sonic game was in development, although he did not specify any details. [167] Additionally, Sumo Digital developed another Sonic kart racing game, Team Sonic Racing (2019). Unlike its predecessors, Team Sonic Racing only features Sonic characters, as Sumo Digital wanted to expand the series' world and character roster. [132] [133] [168] The Mario & Sonic series also made a return in 2019 with Mario & Sonic at the Olympic Games Tokyo 2020, based on the 2020 Summer Olympics. [169] Story Sega wanted Sonic to have strong Western appeal, so Sonic Team created a backstory similar to those of characters created by Disney, Marvel, Hanna-Barbera, and Sanrio. [170] Ohshima developed a backstory with heavy American influence. In Ohshima's story, in the 1940s, there was a pilot whose peers nicknamed him "Hedgehog", and his jacket's embroidery contained an emblem with a hedgehog. The pilot married a children's book author, who wrote a story about a hedgehog based on the pilot. According to Ohshima, that story was the basis of the original Sonic the Hedgehog, and the title screen is based on the pilot's emblem. [170] When localizing the original Sonic the Hedgehog, Sega of America was given little background information regarding the game's lore by the Japanese developers, [171] and distributed an internal document that contained its "localized history and overall philosophy" for Sonic. [172] Known colloquially as the " Sonic the Hedgehog Bible ", [172] the 13-page [173] document went through multiple drafts. [171] One established that Sonic was from a family of hedgehogs that lived under a hedge in Hardly, Nebraska, and joined the town's track team after a coach noticed his speed. [172] Later drafts abandoned this story, [171] instead stating that Sonic learned his abilities from forest animals. [172] However, all three drafts establish that Eggman was benevolent and crafted Sonic's red sneakers, before he became evil in a freak accident involving a rotten egg. [172] The Sonic Bible had little lasting influence on the franchise, [173] although it heavily informed the writers of Sonic the Comic. The Japanese developers eventually integrated their backstory concepts in the games, rendering the Sonic Bible non- canon. [171] Sonic games traditionally follow Sonic's efforts to stop the mad scientist Eggman, who schemes to obtain the Chaos Emeralds—seven [b] emeralds with mystical powers. Within the Sonic lore, the Emeralds can turn thoughts into power, [175] warp time and space with a technique called Chaos Control, [176] [177] give energy to all living things, and be used to create nuclear or laser-based weaponry. [178] They typically act as MacGuffins in the games' stories. [179] Sonic & Knuckles introduced the Master Emerald, [180] which controls the power of the Chaos Emeralds. [175] Eggman seeks the Emeralds in his quest to conquer the world, and traps animals in aggressive robots and stationary metal capsules. Because Sonic Team was inspired by the culture of the 1990s, Sonic features strong environmental themes. [170] Sonic represents "nature", [170] while Eggman represents "machinery" and "development"—a play on the then-growing debate between developers and environmentalists. [181] Characters The Sonic franchise is known for its large cast of characters; [182] Sonic the Fighters (1996) producer Yu Suzuki jokingly said that anyone who makes a Sonic game has the duty to create new characters. [183] The first game introduced Sonic, a blue hedgehog who can run at incredible speeds, and Eggman, a rotund mad scientist who designs robots and seeks the Chaos Emeralds. [4] During the Genesis era, Eggman was referred to by his surname, Robotnik, in Western territories. [184] The name change, instituted by Sega of America's Dean Sitton, [172] was made without consulting the Japanese developers, who did not want a single character to have two different names. Since Sonic Adventure, the character has been referred to as Eggman in all territories. [184] Much of the series' core cast was introduced in the succeeding games for the Genesis and its add-ons. Sonic 2 introduced Sonic's sidekick Miles "Tails" Prower, a yellow fox who can fly using his two tails. [185] Sonic CD introduced Amy Rose, a pink hedgehog and Sonic's self-proclaimed girlfriend, and Metal Sonic, a robotic doppelgänger of Sonic created by Eggman. [186] Sonic 3 introduced Sonic's rival Knuckles, a red echidna and the guardian of the Master Emerald, [187] while Knuckles' Chaotix introduced the Chaotix, a group comprising Espio the Chameleon, Vector the Crocodile, and Charmy Bee. [188] A number of characters introduced during this period, such as Mighty the Armadillo and Ray the Flying Squirrel from SegaSonic the Hedgehog and Fang the Sniper from Sonic Triple Trouble (1994), faded into obscurity, although they sometimes reappear. [29] [189] During Sonic Adventure 's development, Sonic Team discovered that the characters' designs from the Genesis games, which were relatively simple, did not suit a 3D environment. As such, the art style was modernized to alter the characters' proportions and make them appeal to Western audiences. [52] Since Sonic Adventure, the series' cast has expanded considerably. [182] Notable characters introduced in or following Sonic Adventure include Big, [190] a large cat who fishes for his pet frog; [191] [192] the E-100 Series of robots; [193] Shadow, a brooding black hedgehog; [190] Rouge, a treasure-hunting bat; [194] Blaze, a cat from an alternate dimension; [195] and Silver, a telekinetic hedgehog from the future. [190] The series also features two fictional species: Chao, which function as digital pets and minor gameplay elements, [196] and Wisps, which function as power-ups. [197] Some Sonic characters have headlined spin-off games. Eggman is the featured character of Dr. Robotnik's Mean Bean Machine, a Western localization of Puyo Puyo. Sega chose to replace the Puyo Puyo characters with those from the Sonic franchise because it feared the product would not be popular with a Western audience. [198] In 1995, Sega released two Game Gear spin-offs featuring Tails— Tails' Skypatrol (a scrolling shooter) and Tails Adventure (a Metroidvania game) [199] [200] —and the Knuckles-oriented Knuckles' Chaotix for the 32X. [30] 2005's Shadow the Hedgehog was developed in response to the Shadow character's popularity and to introduce "gun action" gameplay to the franchise. [201] Iizuka has commented that future spin-offs, such as sequels to Knuckles' Chaotix and Shadow the Hedgehog or a Big the Cat game, remain possibilities. [202] [203] Gameplay The Sonic series is characterized by speed-based platforming gameplay. [182] Controlling the player character, the player navigates a series of levels at high speeds while jumping between platforms and avoiding obstacles. [204] The series contains both 2D and 3D games. [205] 2D entries generally feature simple, pinball-like gameplay [204] [206] —with jumping and attacking controlled by a single button [207] —and branching level paths that require memorization to maintain speed. [204] [206] Meanwhile, 3D entries tend to be more linear in design, [206] feature various level objectives, [208] different movesets, [206] and allow players to upgrade and customize the playable character. [208] [209] Most games since Sonic Unleashed blend 2D and 3D gameplay, with the camera shifting between side-scrolling and third-person perspectives. [127] [210] One distinctive game mechanic of Sonic games are collectible golden rings spread throughout levels, [211] which act as a form of health. [212] Players possessing rings can survive upon sustaining damage, but the rings are scattered and the player has a short amount of time to re-collect some of them before they disappear. [211] [213] Collecting 100 rings usually rewards the player an extra life. [208] [213] Rings have other uses in certain games, such as currency in the 2006 Sonic the Hedgehog, [209] restoring health bars in Sonic Unleashed, [214] or improving statistics in Sonic Riders. [215] Levels in Sonic games feature elements such as slopes, bottomless pits, and vertical loops. [4] [216] Springs, springboards, and dash panels are scattered throughout and catapult the player at high speeds in a particular direction. [217] Players' progress in levels is saved through passing checkpoints. [218] Checkpoints serve other uses in various games, such as entering bonus stages. [213] Some level locales, most notably Green Hill Zone, recur throughout the series. [219] The series contains numerous power-ups, which are held in boxes that appear throughout levels. [220] An icon indicates what it contains, and the player releases the item by destroying the box. [221] Common items in boxes include rings, a shield, invincibility, high speed, and extra lives. [58] [221] Sonic Colors introduced the Wisps, a race of extraterrestrial creatures that act as power-ups. Each Wisp has its own special ability corresponding to its color; for instance, yellow Wisps allow players to drill underground and find otherwise inaccessible areas. [222] In most Sonic games, the goal is to collect the Chaos Emeralds; [174] [223] the player is required to collect them all to defeat Eggman and achieve the games' good endings. [174] [224] Sonic games that do not feature the Chaos Emeralds, such as Sonic CD, feature different collectibles that otherwise function the same. [225] Some games require the player to find the Emeralds by entering portals, [224] opening portals using 50 rings, [226] or scouting them within levels themselves. [227] By collecting the Emeralds, players are rewarded with their characters' "Super" form and can activate it by collecting 50 rings in a stage. The Super transformations grant the player character more speed, a farther jump, and invincibility, but their ring count drains by the second; the transformation lasts until all the rings have been used. [228] [229] Sonic games often share basic gameplay, but some have game mechanics that distinguish them from others. For instance, Knuckles' Chaotix is similar to previous entries in the series, but introduces a partner system whereby the player is connected to another character via a tether; the tether behaves like a rubber band and must be used to maneuver the characters. [188] Sonic Unleashed introduces the Werehog, a beat 'em up gameplay style in which Sonic transforms into a werewolf -like beast and must fight enemies using brute strength. [230] Both the Sonic Storybook games feature unique concepts: Secret Rings is controlled exclusively using the Wii Remote's motion detection, [231] which Black Night incorporates hack and slash gameplay. [232] While some games feature Sonic as the only playable character, [231] [233] others feature multiple, who have alternate movesets and storylines. [121] [234] For instance, in Sonic & Knuckles, Knuckles goes through the same levels as Sonic, but his story is different, he explores different parts of the levels, and certain areas are more difficult. [235] Many Sonic games contain multiplayer and cooperative gameplay, beginning with Sonic the Hedgehog 2. [188] [236] In some games, if the player chooses to control Sonic and Tails together, a second player can join in at any time and control Tails separately. [237] Sonic games also feature a competitive mode where two players compete against each other to the finish line in a split screen race. [238] Crossovers Sonic's first appearance, five months before the release of Sonic the Hedgehog, was in Sega AM3 's racing game Rad Mobile (1991) as an ornament hanging from the driver's rearview mirror. Sonic Team let AM3 use Sonic because it was interested in getting the character visible to the public. [239] Sonic appears in other Sonic Team games as a playable character in Christmas Nights (1996), [240] a power-up in Billy Hatcher and the Giant Egg (2003), [241] and in a cameo in the 2008 Wii version of Samba de Amigo (1999). [242] Sonic characters also feature in the Sega All-Stars games. [243] [244] Flicky, the blue bird from Sega's 1984 arcade game, appears in several Sonic games. [245] Since 2007, Sonic has appeared with Nintendo's mascot Mario in the Mario & Sonic series of Olympic Games tie-ins. [246] Sonic also appears as a playable character in Nintendo's Super Smash Bros. crossover fighting games, beginning with Super Smash Bros. Brawl in 2008. Alongside Solid Snake from Konami 's Metal Gear franchise, Sonic was the first non-Nintendo character to appear in Smash. [247] He was considered for inclusion in Super Smash Bros. Melee (2001), but the game was too close to completion so his introduction was delayed until Brawl. [248] He returned in the sequels Super Smash Bros. for Nintendo 3DS and Wii U (2014) and Super Smash Bros. Ultimate (2018). [249] [250] Shadow and Knuckles appear in Smash as non-playable characters, [251] while Tails and Knuckles costumes are available for players' Mii avatars. [252] In June 2015, characters from the Angry Birds RPG Angry Birds Epic (2014) appeared as playable characters in Sonic Dash during a three-week promotion, [253] while Sonic was added to Angry Birds Epic as a playable character the following September. [254] Similar crossovers with the Sanrio characters Hello Kitty, Badtz-Maru, My Melody, and Chococat and the Namco game Pac-Man took place in December 2016 and February 2018. [255] [256] In November 2016, a Sonic expansion pack was released for the toys-to-life game Lego Dimensions (2015); the pack includes Sonic as a playable character, in addition to Sonic levels and vehicles. [257] Music Sega director Fujio Minegishi had connections to the music industry at the time the original Sonic was in development, and suggested his friend Yūzō Kayama write the game's score. However, Sonic Team did not think Kayama's music would fit, and so commissioned Masato Nakamura, bassist and songwriter of the J-pop band Dreams Come True, to compose the soundtrack instead. [2] [258] Nakamura returned to compose Sonic 2 's soundtrack. For both games, Nakamura began composing early in development with only concept images for reference. [259] Nakamura treated Sonic as a film and designed the music around the atmosphere that he felt from the images of the stages. [260] After the original game was released, Nakamura became considerably popular in Japan; as such, his asking price increased. Dreams Come True owns the rights to Nakamura's score, which created problems when the Sonic Spinball team used the Sonic theme music without permission. [261] Two soundtracks were composed for Sonic CD: the original score, featured in the Japanese and European releases, was composed by Naofumi Hataya and Masafumi Ogata, while the one in the North American version was composed by Spencer Nilsen, David Young, and Mark Crew. The Japanese composition team drew inspiration from club music, such as house and techno, while Hataya cited C+C Music Factory, Frankie Knuckles, and the KLF as influences. [262] According to Nilsen, Sega commissioned a new soundtrack for the American release believed the marketing department felt it needed a "more rich and complex" soundtrack. [263] A number of composers contributed to the Sonic the Hedgehog 3 score, ranging from Sega sound staff [264] to independent contractors recruited so the game could be released in time. [265] American pop musician Michael Jackson, a Sonic fan, approached Sega, and he was hired to write tracks for Sonic 3. However, it is unclear if Jackson's contributions remain in the final game. According to Ohshima and Hector, Jackson's involvement was terminated and his music reworked following the first allegations of sexual abuse against him, [266] [29] but composers Doug Grigsby, Cirocco Jones, and Brad Buxer said they remained. [267] Buxer, who was Jackson's musical director, recalled Jackson chose to go uncredited because he was unhappy with how his music sounded on the Genesis, [267] and that the credits music became the basis for Jackson's 1996 single " Stranger in Moscow ". [268] Sonic 3 was the first Sonic game that Jun Senoue contributed to, [264] and, with his band Crush 40, he has composed the music for most Sonic games since Sonic 3D Blast. [c] While the Genesis Sonic soundtracks were characterized by electropop, Senoue's scores typically feature funk and rock music. [279] Additionally, Tomoya Ohtani has been the series' sound director since Sonic the Hedgehog in 2006, and was the lead composer for that game, Sonic Unleashed, Sonic Colors, Sonic Lost World, Sonic Runners, and Sonic Forces. [280] [281] Richard Jacques has composed music for a multitude of Sonic games, [282] [283] and Tee Lopes —who is known for releasing unofficial remixes of Sonic tracks on YouTube —was the lead composer for Sonic Mania [284] and a contributor to Team Sonic Racing. [285] Recent games have featured contributions from notable musicians; for instance, the main theme of the 2006 Sonic the Hedgehog was performed by Ali Tabatabaee and Matty Lewis of the band Zebrahead, [286] while Hoobastank lead singer Doug Robb performed the main theme of Sonic Forces. [287] Animation Sega approached the American Broadcasting Company (ABC) in 1992 about producing two television series—"a syndicated show for the after-school audience" and a Saturday-morning cartoon —based on Sonic. Kalinske "had seen how instrumental the launch of He-Man and the Masters of the Universe cartoon series was to the success of the toyline " during his time at Mattel and believed that success could be recreated using Sonic. [288] The two cartoons, the syndicated Adventures of Sonic the Hedgehog (1993) and ABC's Sonic the Hedgehog (1993–1994), were produced by DIC Entertainment. DIC also produced a Sonic Christmas special in 1996 and Sonic Underground (1999–2000) to tie in with the release of Sonic Adventure. [289] [290] DIC's Sonic adaptations are generally not held in high regard. [289] [291] [292] Adventures of Sonic the Hedgehog comprised 65 episodes overseen by Ren & Stimpy director Kent Butterworth, and featured slapstick humor in the vein of Looney Tunes. [293] Meanwhile, the 26-episode Sonic the Hedgehog (commonly called Sonic SatAM), [290] inspired by Batman: The Animated Series, featured a bleak setting in which Eggman had conquered the world, while Sonic was a member of a resistance force that opposed him. [293] The series was canceled after two seasons. [290] Sonic Underground was supposed to last for 65 episodes, but only 40 were produced. The series follows Sonic and his siblings Manic and Sonia, who use the power of music to fight against Eggman and reunite with their mother. [289] [290] In all three series, Sonic was voiced by Family Matters star Jaleel White. [289] In Japan, Sega and Sonic Team collaborated with Studio Pierrot to produce a Sonic original video animation (OVA). The two-episode OVA, Sonic the Hedgehog, was released direct-to-video in Japan in 1996. To coincide with Sonic Adventure 's Western release in 1999, [294] ADV Films released the OVA in North America as a 55-minute film dubbed Sonic the Hedgehog: The Movie. Sonic the Hedgehog, produced with input from Naka and Ohshima, is loosely based on Sonic CD (with certain elements borrowed from Sonic the Hedgehog 2 and 3), [289] and recounts Sonic's efforts to stop a generator taken over by Eggman from exploding and destroying their world. [295] Retrospectively, The A. V. Club 's Patrick Lee called the OVA "the only cartoon to adapt the look, sound, and feel of the Sonic games", with scenes and music that closely resemble the source material. [289] Sonic X, an anime series produced by TMS Entertainment and overseen by Naka, ran for three seasons (78 episodes) from 2003 to 2006. [289] [296] While previous series' episodes simply had self-contained plots, Sonic X told a single story that spanned the series' run. [289] In it, the Sonic cast teleports from their home planet to Earth during a scuffle with Eggman, where they meet a human boy, Chris Thorndyke. Throughout the course of the series, Sonic and his friends attempt to return to their world while fighting Eggman. The second season adapts the Sonic Adventure games and Sonic Battle, while the third season sees the friends return with Chris to their world, where they enter outer space and fight an army of aliens. [289] [296] Although Sonic X divided critics [297] and suffered from poor ratings in Japan, [296] it consistently topped ratings for its timeslot in the US and France. [298] [299] Sonic Boom, a computer-animated series produced by Sega and Genao Productions, [300] premiered on Cartoon Network in November 2014. [301] It features a satirical take on the Sonic mythos, [290] and the franchise's cast was redesigned for it. [301] According to Iizuka, Sonic Boom came about as a desire to appeal more to Western audiences, and it runs parallel with the main Sonic franchise. [302] To promote the release of Sonic Mania Plus, a five-part series of animated shorts was released on the Sonic the Hedgehog YouTube channel between March 30 and July 17, 2018. The series depicts Sonic's return to his world following the events of Sonic Forces, teaming up with his friends to prevent Eggman and Metal Sonic from collecting the Chaos Emeralds and Master Emerald. [303] The shorts were written and directed by Tyson Hesse, with animation by Neko Productions and music by Tee Lopes. [304] Similarly, Hesse and Neko Productions produced a two-part animated series to tie in with the release of Team Sonic Racing in 2019. [167] Sonic and Tails also appeared as guest stars in OK K. O.! Let's Be Heroes in August 2019. [305] Comics A Sonic the Hedgehog manga series was published in Shogakukan 's Shogaku Yonensei magazine, beginning in 1992. Written by Kenji Terada and illustrated by Sango Norimoto, it followed a sweet but cowardly young hedgehog named Nicky whose alter ego was the cocky, heroic Sonic. [306] According to character artist Kazuyuki Hoshino, the manga was part of Sega of Japan's promotional strategy to appeal to primary school children. [307] The Sonic design team worked with Shogakukan to create new characters; Amy Rose and Charmy Bee originated in the manga before appearing in the games. [29] [307] The longest-running Sonic -based publication is the 290-issue Sonic the Hedgehog, an American comic book published by Archie Comics from 1993 until its cancellation in 2017. [308] Archie also published a number of spin-offs, such as Knuckles the Echidna (1997–2000) and Sonic Universe (2009–2017). Archie's comic drew its premise from the Sonic the Hedgehog television series, with Sonic and a resistance force fighting the dictator Eggman. [308] Originally written as a "straightforward lighthearted action-comedy", Sonic the Hedgehog became more dramatic after Ken Penders began writing it with issue #11. [309] Penders remained the head writer for the following 150 issues, and developed an elaborate lore unique to the series. Ian Flynn became head writer in 2006 and remained until the series' cancellation. [309] Following a lawsuit by Penders for ownership of characters he created, in 2013 the series was rebooted, [309] [310] leaving only characters introduced in the games or which predated Penders' run. [309] At the time of its cancellation, Archie's Sonic the Hedgehog was the longest-running American comic book to never be relaunched, [309] and in 2008 was recognized by Guinness World Records as the longest-running comic based on a video game. [311] While Archie planned to publish at least four issues beyond #290, in January 2017 the series went on an abrupt hiatus, [309] and in July, Sega announced it was ending its business relationship with Archie in favor of a new partnership with IDW Publishing. [308] IDW's Sonic comic began in April 2018. Although the creative teams from the Archie series, such as Flynn, returned, the IDW series is set in a different continuity. Flynn said the IDW series differs from the Archie comic in that it draws from the games for stories, with the first story arc set after the events of Sonic Forces. [312] Fans continued the Archie series unofficially, including finishing unpublished issues. [310] Sonic the Comic, a British comic published by Fleetway Publications, lasted for 223 issues from 1993 to 2002; contributors included Richard Elson, Nigel Kitching, Andy Diggle, and Nigel Dobbyn, among others. Sonic the Comic featured Sonic stories aimed at children, in addition to news and review sections. Although it adapted the events of the games, the writers established their own lore. The final story arc was a loose adaptation of Sonic Adventure in 2000, but the series continued until 2002; the last 39 issues were reprints of old stories. Following the series' cancellation, fans started Sonic the Comic Online, an unofficial webcomic that continues the stories. [313] Live-action film Efforts to adapt Sonic to film began in August 1994, when Sega of America signed a deal with Metro-Goldwyn-Mayer Pictures and Trilogy Entertainment to produce a live-action animated film to tie in with Sonic X-treme. In May 1995, screenwriter Richard Jefferies pitched a treatment, Sonic the Hedgehog: Wonders of the World, to Sega. The treatment saw Sonic and Eggman escaping from Sonic X-treme into the real world, and Sonic collaborated with a boy to stop Eggman. However, none of the companies could agree, so the film was canceled. Jeffries, with permission from Sega, pitched his treatment to DreamWorks Animation, but was rejected. [288] In 2013, Sony Pictures Entertainment acquired the film rights to Sonic the Hedgehog, [314] and in June 2014 announced it would produce a Sonic film as a joint venture with Sega's Marza Animation Planet. [315] Neal H. Moritz was attached to produce under his Original Film banner, alongside Takeshi Ito, Mie Onishi, and Toru Nakahara. [315] In February 2016, Sega CEO Hajime Satomi stated the film was scheduled for 2018. [316] Blur Studio 's Tim Miller and Jeff Fowler were hired the following October to develop the film; Fowler would make his feature directorial debut, while both would executive produce. [317] In October 2017, Paramount Pictures acquired the rights after Sony put the film into turnaround. However, most of the production team remained unchanged, [318] and principal photography began in September 2018 in Ladysmith, British Columbia. [319] The film, written by Patrick Casey and Josh Miller, [317] [320] follows Sonic (voiced by Ben Schwartz) as he journeys to San Francisco with a small-town cop ( James Marsden) so he can escape Eggman ( Jim Carrey) and collect his missing rings. Additional cast members include Tika Sumpter, Adam Pally, and Neal McDonough, [321] while Colleen Villard reprises her voice role as Tails from the games for a mid-credits scene cameo. [322] [323] Sonic was initially redesigned so he would be more realistic, with fur, new running shoes, two separate eyes, and a more humanlike physique. [324] [325] The production team used Ted, the living teddy bear from the Ted films, as a reference to insert a CG character into a real-world setting. [324] Sonic's redesign was met with heavy backlash; [326] [327] [328] it was criticized for not resembling the one from the games and described as evoking an uncanny valley -type of repulsive response from viewers. [329] As such, the design was revised so it would better resemble the original. [330] Paramount originally scheduled Sonic the Hedgehog for a November 8, 2019 release, [331] but delayed it to February 14, 2020, to accommodate the redesign. [332] The film received generally positive reviews from critics, who felt it exceeded the low expectations typically associated with video game-based films; Carrey's performance in particular was praised. [333] Criticism was directed at a perceived lack of originality or ambition, [334] and while Sonic's second redesign was praised, some felt it set a negative precedent for the film industry by giving fans the power to influence the filmmakers. [335] Against an estimated budget of $81–95 million, [336] [337] the film has grossed over $295 million worldwide, [338] [339] making it the second-highest-grossing film of 2020, and set records for a video game-based film during its opening weekend. [340] Merchandise A considerable amount of licensed Sonic -themed merchandise is available; such items include books, clothing, accessories, soundtracks, and toys such as figures and plushes. [341] [342] [343] First4Figures has produced a large number of vinyl and resin Sonic figures since 2008. [344] [345] In January 2012, Sega, alongside RHM Solutions, opened an online Sonic store, [341] and PlayStation Gear added Sonic items to its lineup in December 2017. [346] Reception and legacy The Sonic platformers released during the 1990s were widely acclaimed and have been listed among the greatest video games of all time. [347] [348] [349] Sonic was touted as a faster, cooler alternative to Nintendo's contemporary Mario game, Super Mario World (1990). [182] According to Kotaku 's Zolani Stewart, Sonic's rebellious character was representative of the culture of the 1990s, "when the idea of individual rebellion seemed inextricably linked to consumer culture". [350] Writing in The Guardian, Keith Stuart observed that Sonic the Hedgehog ' s emphasis on speed departed from accepted precepts of game design, requiring that players "learn through repetition rather than observation" as "the levels aren't designed to be seen or even understood in one playthrough... Sonic is incorrect game design and yet... it's a masterpiece. " [204] Sonic 2, Sonic CD, Sonic 3, and Sonic & Knuckles were praised for building on the first game's formula; [351] [352] [353] [354] in 1996, Next Generation described the Genesis games as "the zeitgeist of the 16-bit era". [349] After the uneventful Saturn era, the series found renewed popularity during the sixth generation of video game consoles. Sonic Adventure, though criticized for its glitches and camera system, was acclaimed for its visuals, spectacle, and varied gameplay; [355] [356] [357] Sonic Adventure 2 was met with similar praise. [272] [358] [359] However, journalists began to feel the series was straying from its roots, with some commenting that Sonic Adventure failed to reinvent Sonic for the 3D era as Super Mario 64 (1996) had for Mario. [350] [360] [206] Stewart argued that Sonic Adventure 's addition of voice acting and greater focus on plot changed Sonic into "a flat, lifeless husk of a character, who spits out slogans and generally has only one personality mode, the radical attitude dude, the sad recycled image of vague '90s cultural concept". [350] Edwin Evans-Thirlwell of Eurogamer agreed, writing that Mario's "plucky earnestness and whimsy will always enjoy a longer shelf-life than [Sonic's] over-compensatory edginess". [206] After the Dreamcast, the series' critical standing began to decline. Evans-Thirlwell summarized further 3D Sonic games as "20-odd years of slowly accumulating bullshit". [206] Although reviews for Sonic Heroes were mostly favorable, [121] Stewart said this was when the focus on story and cutscenes became unbearable. [350] The decline continued with Shadow the Hedgehog —widely criticized as a misguided attempt to bring a sense of maturity to the franchise [74] [75] [361] —and reached its climax with the critically panned 2006 Sonic the Hedgehog reboot. [94] Sonic Mania developer Christian Whitehead said that the changes to the Sonic formula "stemmed from a — perhaps misplaced — desire to continue to push Sonic as a AAA brand". [121] Journalists, Whitehead, and Sega of America marketing director Al Nilsen criticized the number of characters added to the series, [121] [182] although Naka justified the additions as necessary to please fans. [362] Evans-Thirlwell argued that Sonic Team had never successfully translated the momentum-based gameplay of the Genesis games to 3D, and that unlike Mario, Sonic never had a 3D "transcendental hit". [206] Furthermore, Simon Parkin of The Guardian noted that whereas Mario creator Shigeru Miyamoto reviews every Mario game prior to release, the individuals who shaped Sonic (Naka, Ohshima, and Cerny) left Sega. [210] Despite the critical decline, Dimps' side-scrolling Sonic games for the GBA and DS were consistently praised. [363] Writing for Destructoid, Jim Sterling said: "Hyperbole states that we haven't had a good Sonic game since Sonic Adventure, which really betrays how much we gamers ignore the handheld market... Sonic Advance and the Sonic Rush games have often ranged from decent to superb, which makes one wonder why Dimps is the 'B' team and the inferior Sonic Team is the 'A' team. " [364] In the wake of the 2006 Sonic the Hedgehog, Brett Elston of GamesRadar+ said that Sonic Rush Adventure "managed to keep the [series'] spirit alive". [365] While Sonic Unleashed was criticized for its addition of beat 'em up gameplay, which IGN 's Hilary Goldstein bemoaned had "nothing to do with Sonic whatsoever", [230] its speed-based platforming levels were widely praised; critics suggested that the game would have been better received if it had focused on them. [366] [367] [368] In October 2010, Sega delisted Sonic games with average or below-average scores on the review aggregator website Metacritic, to increase the value of the brand and avoid confusing customers. [369] That month, Sonic the Hedgehog 4: Episode I was released to general praise, [370] with Goldstein summarizing it as "short but sweet and well worth downloading". [371] Sonic Colors, released shortly afterward, was hailed as a return to form for the series, [372] [373] [374] as was 2011's Sonic Generations. [375] [376] However, Evans-Thirlwell, while considering Sonic Generations the best 3D Sonic game, also called it "an admission of defeat" for depicting the 2D and 3D incarnations of Sonic "together only to remind us of their profound differences". [206] Sonic Lost World was released in 2013 to more mixed reviews, with some critics considering it a fresh take on the Sonic formula and others a poorly designed mess, [139] while the two Sonic Boom games received widespread negative reviews. [377] [378] Both became the worst-selling games in Sonic history, selling only 490, 000 copies combined by February 2015. [379] That year, Iizuka admitted that Sonic Team had prioritized shipping games over quality and did not have enough involvement in third-party Sonic games such as Sonic Boom. [121] Sega CEO Haruki Satomi acknowledged that Sega in general had "partially betrayed" the trust of the longtime fans and hoped to focus on quality over quantity. [380] In June 2015, the Sonic public relations manager Aaron Webber took charge of the series' Twitter account. Under Webber, the account, @sonic_hedgehog, became renowned for posting internet memes and making self-deprecating comments about the Sonic franchise's critical decline. According to Allegra Frank of Polygon, Webber "had an important effect on the franchise, cultivating a new persona for the character, one that has created a renewed sense of hope". [381] The announcement of Sonic Mania in 2016 brought further hope for the Sonic franchise's future. Journalists described it as a true continuation of the Genesis games, succeeding where previous Sonic games—such as Sonic Rush and Sonic 4 —had failed. [382] [383] [384] It became the best-reviewed Sonic game in 15 years upon its August 2017 release; [385] Matt Espineli of GameSpot summarized it "exceed[ing] expectations of what a new game in the franchise can look and play like, managing to simultaneously be a charming celebration of the past and a natural progression of the series' classic 2D formula. " [386] Many called it one of the best games in the series and expressed excitement for Sonic 's future, [386] [160] [161] although Sonic Forces received mixed reviews when it was released a few months later. [164] Sales Sonic the Hedgehog is one of the bestselling video game franchises. The series' cumulative sales reached 89 million units by March 2011 and over 100. 54 million units as of 2019. [d] The Sonic the Hedgehog video games grossed over $5 billion in sales by 2014, [395] in addition to the Mario & Sonic series grossing $1. 25 billion as of 2019. [389] The sum of series sales and free-to-play mobile game downloads have totaled 920 million units as of 2019. [396] Effect on the industry Primarily because of its Genesis bundling, Sonic the Hedgehog contributed greatly to the console's popularity in North America. [17] Between October and December 1991, the Genesis outsold its chief competitor, Nintendo's Super Nintendo Entertainment System, by a two-to-one ratio; at its January 1992 peak Sega held 65 percent of the market for 16-bit consoles. [7] Although Nintendo eventually reclaimed the number-one position, it was the first time since December 1985 that Nintendo did not lead the console market. [430] According to, "Sonic single handedly turned the course of the 16-bit console wars, " helping Sega "[become] the dominant player for several years following" and contributing to the company's transformation into "the industry giant it is today. " [17] During the 16-bit era, Sonic inspired similar platformers starring animal mascots, including Bubsy, [431] Aero the Acro-Bat, [17] James Pond 3, [432] Earthworm Jim, [433] and Zero the Kamikaze Squirrel. [434] "Animal with attitude" games carried over to the 3D era, with the developers of Crash Bandicoot and Gex citing Sonic as a major inspiration. [435] [436] [437] Thorpe commented that "it's hard to keep track of how many programmers have cited [ Sonic the Hedgehog] as a bar against which they have measured their own work", [21] while Phil Hornshaw of Complex noted that "very few" managed to generate the same success as Sonic. [438] Regarding the series' influence on the video game industry, Thorpe wrote: Every E3 conference dig can be traced back to the console war that truly fired up when Sonic and Mario were put side by side. Every time console games have pushed to obtain an older target age group, that's something that Sonic was on the leading edge of — and broadening demographics has been important to the growth of the games industry, whether for reasons of content... or appeal... Five years prior to the co-ordinated international launch of Sonic 2, your gaming experience depended heavily on where you lived... These days, with same-day global launches and region-free consoles, that seems like a lifetime ago. And of course, every time you buy DLC, you might want to spare a thought for Sonic & Knuckles. And, of course, all of that is to say nothing of the legion of mascot platform games that came in the wake of the Sonic series. [21] Cultural impact One of the world's most popular video game characters, by 1992 Sonic was considered more recognizable to children than Disney's Mickey Mouse. In 1993, Sonic became the first video game character to have a balloon in Macy's Thanksgiving Day Parade, [17] and was one of the four characters inducted on the Walk of Game in 2005, alongside Mario, Link, and Master Chief. [439] One of a class of genes involved in fruit fly embryonic development, called hedgehog genes, was named " sonic hedgehog " after the character. [440] Additionally, a Japanese team developing the Radio & Plasma Wave Investigation (RPWI) instrumentation for the Jupiter Icy Moons Explorer spacecraft, to be launched by ESA and Airbus in 2022, received approval to use Sonic as the mascot. [441] Sonic and Eggman appear as minor characters in the Walt Disney Animation Studios films Wreck-It Ralph (2012) and Ralph Breaks the Internet (2018), [442] [443] while Sonic makes a cameo in Steven Spielberg 's Ready Player One (2018). [444] Sonic is known for its eccentric and passionate fandom, which produces unofficial media including fangames, fan fiction, modifications and ROM hacks of existing games, fan films, and fan art. Caty McCarthy of USGamer noted that many fans have continued to support the series in spite of poorly received games like the 2006 Sonic the Hedgehog, and credited the fandom with helping maintain public interest in the franchise. [445] Notable Sonic fangames include Sonic: After the Sequel (2013), set between the events of Sonic the Hedgehog 2 and 3, [446] and Sonic Dreams Collection (2015), which satirizes the series' fandom. [447] Sonic Mania 's development team included individuals who had worked on Sonic ROM hacks and fangames, [445] while Iizuka said the character customization system in Sonic Forces was implemented because he wanted to give Sonic fans the opportunity to play as their original characters. [448] Celebrity fans include horror film director John Carpenter, [449] actress Lacey Chabert (who voiced a character in the 2006 Sonic the Hedgehog), [450] and wrestler and actor Dwayne Johnson. [451] Sonic has inspired various internet memes, [452] [453] which have been acknowledged by Sega and referenced in games. [454] [455] "Sanic hegehog", a crude Sonic drawn in Microsoft Paint, originated in 2010; [456] typically, the meme uses one of Sonic's catchphrases but with poor grammar. [457] The Sonic Twitter account has made numerous references to it, [457] [458] and it appeared in official downloadable content for Sonic Forces on in-game shirts [457] [459] and as a visual gag in the Sonic the Hedgehog film. [212] Sanic also inspired similar memes and parodies, and was described by William Moo of Syfy Wire as "perfect proof of the twisted love and appreciation many have" for Sonic. [457] In January 2018, players flooded the virtual reality game VRChat with avatars depicting "Ugandan Knuckles", a deformed version of Knuckles the Echidna. The character stemmed from a 2017 review of Sonic Lost World by YouTube user Gregzilla, as well as fans of PlayerUnknown's Battlegrounds streamer Forsen, who often reference the African country Uganda. [460] [461] The Ugandan Knuckles meme was controversial for its perceived racial insensitivity, [460] and the creator of the avatar expressed regret over how it was used. [462] In response, the Sonic Twitter encouraged players to respect others and donate to a Ugandan charity through GlobalGiving. [454] Notes ^ Japanese: ソニック・ザ・ヘッジホッグ Hepburn: Sonikku za Hejjihoggu ^ In the original Sonic the Hedgehog, there are only six Chaos Emeralds. [174] ^ Senoue was the primary composer for Sonic 3D Blast (1996), [269] Sonic Adventure (1998), [270] [271] Sonic Adventure 2 (2001), [272] Sonic Heroes (2003), [273] Shadow the Hedgehog (2005), [274] Sonic and the Black Knight (2009), [275] Sonic the Hedgehog 4 (2010 and 2012), [276] Sonic Generations (2011), [277] and Team Sonic Racing (2019). [278] ^ a b The Sonic franchise had sold 70 million units (89 million including the Mario & Sonic series) by March 2011. 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Official Nintendo Magazine. p. 3. Archived from the original on October 29, 2013. ^ Kemps, Heidi (September 30, 2005). p. 2. Retrieved February 6, 2020. Yuji Naka: But you see, 'volume' seems to be a big thing in games these days. The media's always going on and on asking about every single little thing about a game. 'Who's in it? How many stages are there? What are the play modes? ' It's practically all I ever hear! And the Sonic world has a bunch of established characters, so if we did a game with just Sonic... I can already hear people saying, 'But where's Tails? Where's Knuckles? Where's Shadow? How does he do this by himself? ' And then I'd have to explain, 'No no, see, it's just SONIC this time. ' "Sonic Advance for Game Boy Advance Reviews". Archived from the original on July 23, 2012. Retrieved November 2, 2017. "Sonic Advance 2 for Game Boy Advance Reviews". Archived from the original on December 5, 2014. Retrieved December 26, 2011. 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January 2002. p. 117. ^ Cifaldi, Frank (October 3, 2005). "Playing Catch-Up: Bubsy's Michael Berlyn". Retrieved November 17, 2019. ^ Edge staff (August 25, 2010). "Making Of: James Pond II – Robocod". Future Publishing. Archived from the original on July 21, 2014. Retrieved January 24, 2019. Unfortunately, I pretty much forgot all that when working on James Pond 3, and I spent too much of the development time chasing after what Sonic had just achieved. ^ Kalata, Kurt (October 10, 2008). "Earthworm Jim". Retrieved October 11, 2014. ^ Ledford, Jon (September 6, 2013). "10 Worst Video Game Mascots". Arcade Sushi. ^ "From Rags to Riches: Way of the Warrior to Crash 3 ". No. 66. United States: Funco. pp. 18–19. ^ "Making Crash Bandicoot – part 1". All Things Andy Gavin. ^ Buchanan, Levi (December 2, 2008). "What Hath Sonic Wrought?, Vol. 4". IGN. ^ Hornshaw, Phil (June 24, 2016). "Gotta Go Fast: How Sonic the Hedgehog Transcended Video Games to Become an Icon". Complex. 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Stream sonic the hedgehog free online. Free Stream sonic the hedgehog. 1 view 18 like. Your animations have gotten so much better from your first videos all back when, I just came back to see how you are doing and I am very impressed. I am definently going to binge watch these now. Ps thanks for the amazing childhood😁. There was a problem filtering reviews right now. Please try again later. Reviewed in the United States on February 17, 2020 Format: Blu-ray This was a great movie about an alien from another world wanting a friend.... I know it's been done but not with Sonic. This movie and Detective Pikachu definitely broke the video game into movies curse that has plagued us since.... [shudders] Super Mario Bros. Jim Carrey was a perfect Dr. Robotnik and Ben Schwartz was the ideal voice for our iconic blue blue. Definitely worth seeing again and again hoping for a sequel Reviewed in the United States on February 20, 2020 Format: Prime Video "Sonic the Hedgehog" had four major things going against it. First, it's a movie based on a videogame, which are notorious for not understanding nor caring for the source material. Second, it's a live-action/CGI hybrid, which are generally lazy and uninspired. Third, it came out several years after the character had major relevance, which reeks of nostalgia exploiting. And fourth, the design for the titular character was terrible. It's quite telling how, against all expectations, it managed to push through every single one of these issues. The most obvious is, of course, the character redesign. After literally everyone on Earth was horrified by the original design, they decided to change it. A lot of people think that was some sort of publicity stunt, but the reality points to the director using the negative feedback to change what was undoubtedly a studio-mandated decision. As for the other points... I'll say it outright. This movie doesn't break any new ground, but what it does it does right and isn't content with delivering a paint-by-numbers product. If you've seen any other movies of this kind (such as The Smurfs or Alvin and the Chipmunks), you can already guess how the plot is going to play out. Unlike those movies, though, this one doesn't insult your intelligence. There are a lot of familiar tropes in this movie, but they're actually well thought out. Yes, Sonic seems obsessed with current pop culture, but there's a valid reason given for it. Yes, Sonic goes into a road trip with a human rather than using his abilities, but there's a clever (though subtle) explanation for it. A lot of familiar territory is covered with attractive scenery as to make the trip more interesting. The humor in this movie is actually pretty clever rather than the usual "it's for kids, and they'll laugh at anything" excuse (save for the inevitable fart joke, which is likely another studio decision), and the references to the source material are interesting and respectful. Extra points have to be given to the villain. Villains are rarely the high points of these movies, but this is a major exception. Not only Jim Carrey's Dr. Robotnik is a proper representation of the original, he actually elevates him. And yes, he's bloody hilarious. A couple of subplots are introduced and then completely ignored, but in general the story is well written and well acted. There are no annoying characters, which is extremely rare for this kind of film. And while Sonic'a new design is a bit more cartoonish than the first one, it meshes much better with the real world by virtue of acting and animation. This movie is not particularly original, but it's certainly very entertaining. Parents tend to roll their eyes and groan at how awful these movies tend to be, but this time they're likely to be at least as entertained as the kids, and likely even more. Reviewed in the United States on February 16, 2020 Format: Prime Video “Sonic the Hedgehog” Distributed by Paramount Pictures, 99 Minutes, Rated PG, Released February 14, 2020: And they say there are no original ideas in movies today... A blue extraterrestrial hedgehog, named Sonic for his unique ability to run at hypersonic speeds, is transported to earth while escaping an attack by hostile platypuses on his home planet, and becomes stranded in Green Hills, Montana. After laying low for a decade, Sonic in his longing for companionship befriends a local sheriff, who agrees to help the lonely alien hedgehog to escape back to his home planet. But first they have to elude the hot-in-pursuit US Department of Defense and subdue the villainous Dr. Robotnik, a mad scientist who seeks to steal Sonic’s distinctive natural abilities for his robotic creations. Directed in his feature filmmaking debut by noted visual effects artist Jeff Fowler from a screenplay dapted by Pat Casey and Josh “Worm” Miller from the popular video game franchise created by the Japanese Sega corporation, “Sonic the Hedgehog” surprisingly manages to overcome its troubled six-year production history to become a genuinely inventive, exciting, and entertaining blend of animation and live action. Featuring likeable performances from virtually the entire cast, particularly the dependable James Marsden as the sheriff, Tika Sumpter as his patient wife, and actor-comedian Ben Schwartz as the voice of the title character, “Sonic” also marks a return to form of sorts for co-star Jim Carrey, whose broad, cartoonish characterization as the nefarious Dr. Ivo “Eggman” Robotnik is strongly reminiscent of his early manic appearances in pictures like 1994’s “Ace Ventura: Pet Detective, ” “The Mask, ” and “Dumb and Dumber. ” Plainly targeted squarely at the eight-to-ten year old demographic which forms the loyal fan base of the Sonic character and the video game he inhabits, “Sonic the Hedgehog” with its lively, fast-moving plot, sharp humor, and popular culture references is equally entertaining for adult viewers. Like the classic Bugs Bunny or Pepe LePew cartoons from the Warner Bros. animation studios in the 1950s and 60s, “Sonic the Hedgehog” is one picture the entire family can for different reasons. In various stages of production since 2014 and filmed during late 2018 in Vancouver, British Columbia, “Sonic the Hedgehog” was originally scheduled for release on November 15, 2019. But when the picture’s original trailer provoked a strongly critical reaction to the title character’s unsettlingly realistic appearance, distributor Paramount Pictures delayed the film’s release to allow the filmmakers an opportunity to redesign Sonic and digitally reinsert the character into the picture. Most likely you won’t notice any problem at all. Released on Valentine’s Day to 4130 movie theaters across the United States and Canada and receiving almost exclusively positive reviews, “Sonic the Hedgehog” was initially projected by Paramount Pictures to gross up to $50 million during its opening four-day weekend. But after earning some $21 million on its opening day alone, projections were raised to $64 million. By Sunday, February 16, “Sonic the Hedgehog” had delivered some $57 million in earnings, handily soaring to the first-place spot in the Box Office Mojo Top Ten, with “Harley Quinn: Birds of Prey” in a distant second with an additional $17. 1 million in earnings during its second week in release. “Sonic the Hedgehog” is rated PG for action, some violence, the customary rude humor, and brief, mild language concerns. Reviewed in the United States on February 15, 2020 Format: Prime Video I enjoyed it. There’s the usual Hollywood cliche where he has to bond with a human. Like we have seen in Transformers, the Smurfs and pretty much every Hollywood adaptation. Sonic is done right though. He’s cocky, fast, his world from the game makes a cameo. Jim Carrey overacts but his overacting is at like 10% here. It goes much much higher than that. He’s pretty entertaining here, especially if you missed him in comedic roles. There’s a little too much James Marsden but this is still definitely Sonic’s movie.

Free stream sonic the hedgehog full. Sonic the hedgehog free stream. GOOD WORK I LOVE UR CHANNEL. Jaiden; im gonna call u chad Machop: imma girl- Jaiden: DID I STUTTER. How could something so adorable be so terrible. I ask that every-time i play a sonic game. Top 10 anime betrayal. Tails is a fox. IT'S BEAUTIFUL! I wanted to see the feet. v I feel But It's a pretty scene :3. The hardest Sonic game ever, who thinks the same. Dunsparce is a tsuchinoko, which is still technically a snake, albeit a mythological one. Also Drampa actually can fly lol. Hate ads on your game page? So do we! Ads are distracting, can get in the way of your gaming, and sometimes slow down your computer. Sign-up for Ad-Free Gaming and get rid of ads for as long as you choose. Why does Armor Games have ads? Making original games costs a lot, and whenever you visit this website, we pay bandwidth charges. Ads help pay for these.

Sonic the hedgehog 2019 free stream. Sonic the hedgehog full movie free stream. So we're not going to talk about what happened at 1:13. This movie does look great. the action seems like its gonna be amazing and his running looks sick. would be cool if they made like a sonic franchise introducing tails, knuckles, shadow and all the others. they might start with metal sonic after eggman gets some of sonic's power. which he mostlikely will. that is if they even make more. Careful Sonic, Ya might get a speeding ticket.

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This looks beautifully atrocious. I can't wait

 

 

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